Crash Bandicoot 4

Once again I had the pleasure of partnering with the great team at Airborn Studios to help out on the production of Crash Bandicoot 4. None of that would be possible if not by the collaboration between the Airborn team and the talented folks from Toys for Bob.

Some of my tasks, under the leadership of Manuel Virks and Benjamin Sauder, consisted of level and assets blockout, world building, texture, shader, lighting and prop work.

This was by far one of the most fun projects I got to be part of, and I hope you enjoy the art as much as we enjoyed creating it.

Click on the images for more details.

 

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